- Mail - that is usable and easy to manage
- Browser - that actually works
- Fleet finder - wee hee can find a fleet without spamming the channels
Sunday, December 6, 2009
Sunday, October 11, 2009
My wife now has an Eve account.
Well this is not exactly the blog I was expecting to be finding myself writing.. I had planned at some point to write a blog on the fact I was again playing wow, and that it was with my wife.
I was planning to talk about some of the interesting comparisons between the two games, and in particular how that wow was much more new player friendly
...... and then she goes and decides to give eve a go after all.
Now, it's still early days (i.e. we're talking less than 24 hours), but it is interesting to see how the tutorial is compared to when I last went through it.
There is no question it is 100% more user friendly than when I did it, but it is still needing a bit more polish. I found myself several times leaning over to suggest smarter ways of doing certain tasks, ways that to me should have been being pointed out in the tutorial.
However despite this, the focus on introducing professions (the point she has reached due to only a short stint so far) is good to see. Eve has so many paths that it is vital the newer players are given a bit more of a heads up for what is possible.
The inclination of myself and the other individual that has strongly suggested she give it a go, is that she will go down the industrial path. However just as likely she could choose a mission running path, or trading, or.....
That is what truly special about eve, the fact that any person can choose any path, at any point in their game career. Be it a year or a single day after starting the game.
I'm trying to not over suggest any path, instead just (together with a mutual friend) contributing some isk to her starting fund, so no matter what she picks she hit the road running.
Wednesday, September 23, 2009
The ability to get regular PvP lead to me have a lot of fun while we were there... Indeed I could safely say I went of some of my most enjoyable roams ever, while we were there.
However it soon became obvious that not everything was right... i.e. cyno jamming of station systems, but not communicating the location of jump bridges so caps could be moved in and out of the systems.
The public "emo" nature of the implosion, left those of us out in Immensea with a narrow time frame to get out before the eventual piling in of hostiles. Luckily my carrier gave me the facility to get my T2 ships, and those of my friends, out. However, I had to self destruct all my Battleships, as the risks in trying to get them out at that point was just getting a bit too high - Insurance Fraud ftw.
Luckily, my time in empire (again) was short, with a friend from our time in BPINC sponsoring a number of us from ZZK into Morsus Mihi, via what is turning out to be one fantastic corporation.
Unfortunately my bad luck did continue a bit longer, and over a short time frame I managed to lose two ravens, and two hulks in less than a couple of days.
At one point I got to the point of having less than 40m between all of my characters, but luckily this has climbed a bit recently, with me choosing to liquidise some assets (i.e. selling my dread to the corp).
Indeed much of that isk has now been invested into long term isk making ventures, as I am utterly sick of not having any regular income... i.e. I'm getting into inventing and t2 production.
Also another development is that my wife showed some interest in playing a MMO, and as much as I love Eve I could not recommend it as a first MMO, and so (together with her) I am once again playing WOW (stop the hissing), albeit extremely casually.
Anyhow, this is just a quick blog to say I am still alive, and still playing eve (albeit on a short sabbatical right at the moment).
Indeed with some of the above developments I have some material to blog on, so I will be getting some more out over the next week or so...
Sunday, June 14, 2009
- The ongoing war between ED/IRC and RA/friends which has now continued unabated for longer than most would have expected.
- Real life jumping up and biting my wife and I in real life, i.e. my wife was made redundant from her job.
Wednesday, April 22, 2009
As of early yesterday my character Mollernak gained the ability to fly Amarr T2 frigates destroyers (having earlier gained the ability to use T2 lasers).
In itself this is no major achievement, however this is the fourth race I have now reached this achievement for. As such I have the ability to fly every T2 frigate and regular Interdictor in the game.
The funny thing is that I have never hopped into any Amarr ship, and so only know them as targets. To the point I didn't even know which laser type was long range, and which was short range; all I know is that they are armour tankers, use lasers, and need lots of cap.
So now begins the slow process of determining; which Amarr frigates deserve a place in my ship hangers, and what is the best way to fit them.
As always I plan to start with the interceptors, Malediction and Crusader; so if anyone has advice please feel free to share it with me.
Once I have finished small beam/pulse specialisation skills to level IV, I will begin the train to be able to use the T2 Amarr cruisers, with T2 lasers, so pilgrim/curse/zealot/etc here I come.
Monday, April 20, 2009
Constant battles rang between us and our allies, against the various forces that we face.
The fights have been good, and so far I'm finding myself on the positive side of the balance sheet; with more killed, than destroyed. So far losses include; a Taranis, a Rapier, a Hound, a Megathron, and only a single pod so far.
The Megathron was unfortunately to a friendly DD, but that is par for the course when operating with Titans, and I should have considered the possibility of desync, before hugging the pos shield edge so closely.
It has been a lot of fun, and there have been some fights truly worth the 'GF' in local that comes where earned from both sides.
Indeed, that during fights it's not uncommon to see people losing more than one ot two ships in under 5 minutes; because they come straight back in another ship when popped, is a sign of some great pvp, and determination of both parties.
For me however, this weekend is now over, my timezone returns me as one of the first to the day we all dread on weekends like we have been having - Monday.
Thursday, April 2, 2009
Tuesday, March 24, 2009
Friday, February 27, 2009
Welcome to the fifth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter
This month’s topic comes to us from Mynxee of Life in Low Sec. She asks "Alts and Metagaming: Is playing two accounts who are logged in at the same time and work together (hauler/miner, explorer/combat associate, trade alts in trade hubs) a form of metagaming that is 'ruining the game'?"
Firstly, as is no doubt to anyone who even just read my last post, I am a dual boxer (well to be exact I am now a triple boxer).
I myself started dual-boxing 6 months into my Eve career, though it was never my intention in creating the 2nd account to do so. Indeed my intention with Mollernak originally was to be able to try out piracy, while Gormn remained safe (with a positive sec status) in high sec.
However quickly the idea of using Moll to haul ore back to station, while Gormn would continue to mine, became appealing. In less than a month the original plan to keep them separate disappeared, and instead I was dual boxing.
How I came to triple box was covered in my last post, so won't cover that again.....
So why multi box?
- Rat or Mission run - with one account shooting rats, while another salvages and collects loot
- Mine - with one or two mining while another guards against rats, or does hauling
In both cases the result being a vasty increased efficiency and effectiveness.
For PvP though I generally do not multi-box, the only exception is that when I do field Gormn in a carrier I have sometimes also fielded Mollernak/Kahamahl (either as a cyno pilot or fighter bombing in a fast mover).
However the risks of losing one ship, while playing the other overwhelm any potential benefit of trying to fly two ships in combat at once. It can be simply to difficult to keep track of two during PvP, or even too risky in laggy environments.But back to the original question, is multi-account playing ruining the game?
The short version is still no, it's not ruining the game.
With the increased revenue of two or more characters, comes also the expenses incurred by that number of players (i.e. you have two sets of skills, ships, modules, etc to buy).
In addition this is also ignoring the additional cost of the account (be it in isk or $s) to the person in RL...
The only real tangible issue with multi-accounting is when people use it to gain an advantage that is not available to some one with a single account (and hence main), i.e. spying, corp thefts, scamming, etc... Now that's not to say I against these types of actions (well okay I usually am), but it's the fact that by using a separate account to do this allows someone to do it with no risk to their real "main"..
Myself, have always been up front that I have multiple accounts, well at least if challenged.
Separate accounts, and hence multiple mains has allowed me to experience so much more of the game, than would have otherwise been possible.
I can field a carrier or dread, but then on the other hand I can also put some one in one of six possible recons, or in one of 6 interceptors, and so on.... This is BECAUSE I was able to specialise my two mains down two distinct skill paths.
However often people make snaky comments about multi-account players, that we "cheat" that we have an unfair advantage, etc... and it is the creation of this attitude itself that is why, potentially, multi-accounts could ruin the game (however unlikely that may be).
If I had my way, I would like to see CCP institute some method to link a person's various accounts, so that others are made quickly aware they are dealing with a single (rather than two) people.
That would IMHO resolve the worst negative of dual-boxing...
Final answer - no it is not ruining the game, the impact is over exaggerated, and in reality it is peoples money and time to spend how the like.
Adapt or die, and you you just have to accept some of us just choose to adapt by having multiple accounts.
- Epic Misadventures, This is my Alt - There are many like it but this one is mine.
- Inner Sanctum of the Ninveah, I Missed This Month's Blog Banter!
- A Mule in EvE, Meta what? Is it hurting EvE?
- Morphisat's EVE Online Blog, Me, Myself and I
- One Man And His Spaceship, Me and My Shadow
- Ombeve, Blog Banter edition 5
- Diving into PsycheDiver's Psyche, CK's Blog Banter #5: Everybody Needs Somebody
- Dense Veldspar, Blog Banter
- Ecliptic Rift, OOC: Blog Banter #5 Metagaming
- The Ralpha Dogs, Me, Myself and I
- EVE Chick, The Handicapper General
- The Wandering Druid of Tranquility, "...you see mate, it's a matter of leverage, savvy?..."
- New Eden Diaries, It's only a game
- Oz’s House of the Evil Dead, If You Can’t Ride Two Horses At Once, You Shouldn’t Be In The Circus
- Diving into PsycheDiver's Psyche, Everybody Needs Somebody
- CrazyKinux's Musing, Leave what you know at the door please!
- Diary of a Pod Pilot, [OOC] EVE Blog Banter #5 Metagaming
- EvE - Wotlankor, [OOC] Alts and Metagaming
- Roc's Ramblings, February Blog Banter - Meta Me
- Drunk in Space, Metagaming....so that's the name.
- X1376's Space Odyssey, Blog Banter #5: Army of One
- A merry life and a short one, EVE Blog Banter #5: Uh...
- Zero Kelvin, Are alts ruining the game?
- DeafPlasma's EVE Musings, Blog Banter #5: Alts & me!
- I am Keith Nielson, EVE is All About the Metagame
- Everyday EvE, Two Accounts Edition
- Blogging from inside the pod, EVE Blog Banter #5: Arletta and I
- Speed Fairy, Meet Paul
- More coming as the articles post!!
Tuesday, February 24, 2009
Tuesday, February 17, 2009
The blackout has already drawn international support: world renowned actor, comedian and author Stephen Fry has blacked out his twitter profile stating that “Stephen Fry is blacked out: Stand up against Guilt Upon Accusation for New Zealand”
The movement is rapidly growing, with thousands of people in New Zealand modifying their websites, blogs, FaceBook, MySpace, Twitter and Bebo accounts to show their opposition to the law. Instructions on how to take part in the blackout can be found on www.CreativeFreedom.org.nz
The blackout is part of a week of action against S92. A S92 song remix challenge will be announced tomorrow, and various other initiatives including video commercials and radio broadcasts will follow.
The week will culminate in a major web blackout on Monday the 23rd seeing blogs and websites “dimming the lights” as a means of drawing attention to the issue that could leave New Zealander's in the dark when they face having their internet cut off. Hundreds of confirmed participants include Kiwiblog, Zoomin and Public Address with more to be announced over the coming week." - Creative Freedom press release
Sunday, February 15, 2009
Friday, February 6, 2009
- Cyno beacons
- Cyno jammers
- Jump bridges
- Capital systems
- Titan production facilities
Wednesday, January 21, 2009
As X1376 has already mentioned, IRC and ED are down south helping our allies, Goonfleet.
The reasons for why we have gone are many, but personally the fact they came to help us, and lost a titan, in our home system when we were seiged by RK/SMASH/Atlas has something to do with it.
Also the idea of AAA and BOB as neighbours doesn't appeal....
Moving our fleets down to join the battle took literally hours of travel (at least for sub-caps) and even for the caps required multiple jumps even to just reach the staging system. As an idea of the scope, the caps brought with them a jump freighter of fuel.
Once we had all arrived, refuelled, and had the required bio breaks; the time came to move out, and towards the final destination (0-w). Which involved jumping to a Goon jump bridge, via which we were to enter the system.
The sheer number of caps involved, necessitated that the bridge would have to be constantly refilled, but after a period we all arrived in system. With local standing at over 900 people in system the lag monster was present, and no doubt was expected to be a factor. The order to align came.... and we all dutifully aligned, the fleet of caps beautifully pointed in the same direction at full speed awaiting the order to warp.
Suddenly an IRC carrier reported that they had been emergency warped off due to the lag, and had found himself scanned down and tackled before they could warp back. The FC ordered the carriers to warp to him, in an attempt to keep him alive, while the Dreads would continue on to complete their mission to engage an enemy POS.
Upon arriving in my carrier to help save the tackled carrier, the situation appeared relatively benign, and I quickly locked the friendly carrier and applied my capital shield transfer.
Some time after the beginning of the rescue the lag began to pass, and I found myself subjected to a significant jamming attempt, and the size of the enemy fleet suddenly became apparent - 170+ ships...
Versus a significant BS fleet with a significant amount of ewar and dictors, with no hope of rescue; we simply had no chance.
One by one the carriers began to fall.
The FC apologised to us; that unfortunately we had to die, and that there was nothing the rest of the cap fleet could do, or indeed any of the support fleets either. There simply wasn't the assets available to stage a rescue (against that firepower).
When my turn came (2nd to last carrier) and I was primaried, the sheer amount of DPS was horrifying. My capital shield booster had no chance of standing up to it, and my tank collapsed like a butter sculpture in the middle of the desert.
- From my killmail alone there were 152 ships involved including:-
105 Battleships (the only T1 ships involved)
12 T2 Tackle (including 4 Interdictors)
8 e-war (including 7 Falcons alone)
3 Command ships
With the explosion, and subsequent popping of my pod, I found myself suddenly back in station.
The commiserations were quick to come, but the reality was that I simply didn't mind. The carrier had lasted a year, when in fact I had always expected to lose it within a couple of months.
I have always viewed every undocked ship as lost, so this was no exception.
Although I wasn't able to attend the following days fight, I was able to attend the one two days later, in a carrier loaned from my corp, and was back in the fight. Indeed a replacement carrier has already been obtained, and is only awaiting fitting before being ready to rejoin the fight next weekend.
War is fun